Embedded S/W Engineer

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About the Company

Siliconarts developed the world's first real-time ray tracing GPU based on next-generation GPU technology, and based on this, is a semiconductor design company that leads computer graphics and artificial intelligence computing technology.

Siliconarts was selected as the ‘TOP10 HPC solution Provider 2019’ announced by the ‘APAC CIO Outlook’, and in March 2021, was selected for the intensive fostering of artificial intelligence semiconductor innovative companies organized by the Ministry of Science and Technology.
In April 2021, we licensed real-time ray tracing technology to an American company and started entering the overseas market. Based on Siliconarts' world-class low-power, high-performance GPU technology, we are developing GPU chips used for various customer support and PCs. In addition, through listing, we plan to become a world-class GPU company.

Currently, under the vision of "Siliconarts GPU Everywhere", we are focusing on the development of next-generation GPU semiconductor IP and chips.

To ensure that the company's success leads to the success of its employees, we are operating a competency improvement system and stock option system through various seminars and training.

About the Role

∙ Development for 3D graphics API & device driver or OpenCL API & device driver
∙ FPGA/ASIC verification
∙ SDK development


Basic qualifications:

∙ Bachelor's degree in Electric/Electronic Engineering, Computer/System Science, or related field

∙ 2 years of experience in the development of the related field

∙ Experience with programing language of C, C++

∙ Excellent communication skills in verbal and written

Preferred qualifications:

∙ Experience with development for GPU API and device driver

∙ Experience with various chip verification and mass production

∙ Experience with SDK development

∙ Master's degree in Electric/Electronic Engineering, Computer Science

∙ Excellent English skills in verbal and written





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