Silicon Arts is a leading company in real-time ray tracing GPU technology.
Based on the original patent, real-time ray tracing technology, we developed the world's first ray tracing GPU IP and RayChip. Silicon Arts' ray tracing technology with low power and high performance processes large-capacity graphic data in real time. It is attracting attention as an essential element for realizing realistic graphics in content such as games.
Silicon Arts was selected as the 'TOP 10 HPC solution provider' by the famous American IT magazine 'APAC CIO Outlook' in 2019, and as one of Intel's technology partners, we are working together to develop innovative solutions and grow together.
Currently, we are conducting global sales and partnerships with world-class companies through our Silicon Valley branch in the United States. We develop artificial intelligence semiconductors, GPU chips for metaverse, and GPU chips for PCs. We are actively expanding our main business areas.
Under the goal of ‘Siliconarts GPUs Everywhere’, a groundbreaking upgrade of the visual experience
We look forward to serving our users.
Established in Korea
Released a World first Ray Tracing GPU IP, RayCore®
Signed a contract with LG Electronics (RayCore®)
Signed a contract with the US M Company (RayCore®)
Released a RayCore® Development Kit
Released a RayTree®, RaySort®, RayCodec LFBC
Selected as Hot Startups to Watch on EE Times Silicon60
Released the world first real-time Ray-tracing dedicated prototype chip for the embedded
Presented a paper about RayCore® and RayChip® HotChips and SIGGRAPH 2014
Developed a blockchain mining semiconductor logic
Released RayCore® Lite
Released RayCore® MC
Obtained a Korean Government Sponsored AI Semiconductor Support Project
Signed a contract with Pixilica (RayCore® MC)
Released RAIV (GPGPU IP)
Signed a contact with Asicland (RAIV®)
Developed the world first Ray-tracing dedicated chip for mass production ( RayChip®)