Silicon Arts is a leading company in real-time ray tracing GPU technology.
Based on the original patent, real-time ray tracing technology, we developed the world's first ray tracing GPU IP and RayChip. Silicon Arts' ray tracing technology with low power and high performance processes large-capacity graphic data in real time. It is attracting attention as an essential element for realizing realistic graphics in content such as games.
Silicon Arts was selected as the 'TOP 10 HPC solution provider' by the famous American IT magazine 'APAC CIO Outlook' in 2019, and as one of Intel's technology partners, we are working together to develop innovative solutions and grow together.
Currently, we are conducting global sales and partnerships with world-class companies through our Silicon Valley branch in the United States. We develop artificial intelligence semiconductors, GPU chips for metaverse, and GPU chips for PCs. We are actively expanding our main business areas.
Under the goal of ‘Siliconarts GPUs Everywhere’, a groundbreaking upgrade of the visual experience
We look forward to serving our users.
2022.05 Korean Government-Sponsored project
to win (AI Accelerator for Real-Time Media Quality Improvement)
2022.03 Signing a GPU development supply
agreement With ASICLAND
2021.12 Signing a Ray Core MC License
Agreement with company “B”
2021.10 Signing a RAIV License Agreement with
2021.08 Signed a contact with Asicland (RAIV®)
2021.07 Released RAIV (GPGPU IP)
2021.04 Signed a contract with Pixilica
2020.01 Released RayCore® MC
2019.10 Released RayCore® Lite
2018.01 Developed a blockchain mining
2016.08 Developed the world first Ray-tracing
dedicated chip for mass production
2014.08 Presented a paper about RayCore®
and RayChip® HotChips and
2014.08 Released the world first real-time Ray-
tracing dedicated prototype chip for
2014.07 Selected as Hot Startups to Watch on
EE Times Silicon60
2013.09 Released a RayTree®, RaySort®,
2013.04 Released a RayCore® Development Kit
2011.12 Signed a contract with the US
M Company (RayCore®)
2011.12 Signed a contract with LG Electronics
2010.07 Released a World first Ray Tracing
GPU IP, Raycore®
2010.05 Released a World first Ray Tracing
GPU IP, Raycore®
2010.03 Established in Korea