Company

ABOUT US

Silicon Arts is a leading company in real-time ray tracing GPU technology.
Based on the original patent, real-time ray tracing technology, we developed the world's first ray tracing GPU IP and RayChip. Silicon Arts' ray tracing technology with low power and high performance processes large-capacity graphic data in real time. It is attracting attention as an essential element for realizing realistic graphics in content such as games.

Silicon Arts was selected as the 'TOP 10 HPC solution provider' by the famous American IT magazine 'APAC CIO Outlook' in 2019, and as one of Intel's technology partners, we are working together to develop innovative solutions and grow together.

Currently, we are conducting global sales and partnerships with world-class companies through our Silicon Valley branch in the United States. We develop artificial intelligence semiconductors, GPU chips for metaverse, and GPU chips for PCs. We are actively expanding our main business areas.

Under the goal of ‘Siliconarts GPUs Everywhere’, a groundbreaking upgrade of the visual experience
We look forward to serving our users.

HISTORY

2022.05             Korean Government-Sponsored project

                       to win (AI Accelerator for Real-Time                               Media Quality Improvement)

2022.03             Signing a GPU development supply

                       agreement With ASICLAND

2021.12             Signing a Ray Core MC License

                       Agreement with company “B”

2021.10             Signing a RAIV License Agreement with

                       ASICLAND

2021.08             Signed a contact with Asicland (RAIV®)

2021.07             Released RAIV (GPGPU IP)

2021.04             Signed a contract with Pixilica

                       (RayCore® MC)

2020.01             Released RayCore® MC

2019.10             Released RayCore® Lite

2018.01             Developed a blockchain mining

                       semiconductor logic

2016.08             Developed the world first Ray-tracing

                       dedicated chip for mass production

                       (RayChip®)

2014.08             Presented a paper about RayCore®

                       and RayChip® HotChips and

                       SIGGRAPH 2014 

2014.08             Released the world first real-time Ray-

                       tracing dedicated prototype chip for

                       the embedded

2014.07             Selected as Hot Startups to Watch on

                       EE Times Silicon60

2013.09             Released a RayTree®, RaySort®,

                       RayCodec LFBC

2013.04             Released a RayCore® Development Kit

2011.12             Signed a contract with the US

                       M Company (RayCore®)

2011.12             Signed a contract with LG Electronics

                       (Ray Core®)

2010.07             Released a World first Ray Tracing

                       GPU IP, Raycore®

2010.05             Released a World first Ray Tracing

                       GPU IP, Raycore®

2010.03             Established in Korea