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S/W Development Engineer

About the Company

Siliconarts developed the world's first real-time ray tracing GPU based on next-generation GPU technology, and based on this, is a semiconductor design company that leads computer graphics and artificial intelligence computing technology.

Siliconarts was selected as the ‘TOP10 HPC solution Provider 2019’ announced by the ‘APAC CIO Outlook’, and in March 2021, was selected for the intensive fostering of artificial intelligence semiconductor innovative companies organized by the Ministry of Science and Technology.
In April 2021, we licensed real-time ray tracing technology to an American company and started entering the overseas market. Based on Siliconarts' world-class low-power, high-performance GPU technology, we are developing GPU chips used for various customer support and PCs. In addition, through listing, we plan to become a world-class GPU company.

Currently, under the vision of "Siliconarts GPU Everywhere", we are focusing on the development of next-generation GPU semiconductor IP and chips.

To ensure that the company's success leads to the success of its employees, we are operating a competency improvement system and stock option system through various seminars and training.

About the Role

∙ Standard-based GPU S/W and graphics algorithm development
∙ Application (Video conferencing, Media framework, 3D engine link plugin)development

Requirements

Basic qualifications:

∙ Age / Gender: Any

∙ Master degree, experience over 2 years

∙ Major : Electrical/Electronic Engineering, computer/system Engineering,

∙ Owner of smooth communication and communication skills

∙ Experience C / C++ and C# development

∙ Experience API development



Preferred qualifications:

∙ Experience GPU API(SDK) base development (OpenGL, DirectX, Vulkan, CUDA or OpenCL)

∙ Experience GLSL, HLSL, SPIR-V shader language development

∙ Experience embedded system base development

∙ Experience SoC S/W development

∙ Experience opensource/SDK base S/W development 

∙ Experience 3D engine platform (Unity/Unreal) base app development




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